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He retained the rights to his fictional universe and went on to write numerous Forgotten Realms novels. The campaign setting was a major success, and Greenwood continued to be involved with all subsequent incarnations of the Forgotten Realms in D&D. The following year, Greenwood used this material as a basis for writing the Forgotten Realms Campaign Set along with coauthor Jeff Grubb. He sent TSR a few dozen cardboard boxes stuffed with pencil notes and maps, and sold all rights to the Realms for a token fee. Greenwood agreed to work on the project, and began to prepare his Forgotten Realms material for official publication.
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TSR felt that the Forgotten Realms would be a more open-ended setting than the epic Dragonlance setting, and chose the Realms as a ready-made campaign for AD&D 2nd Edition. :19 According to Greenwood, Grubb asked him "Do you just make this stuff up as you go, or do you really have a huge campaign world?" he answered "yes" to both questions. In 1986, the American game publishing company TSR began looking for a new campaign setting for the Advanced Dungeons & Dragons game, and assigned Jeff Grubb to find out more about the setting used by Greenwood in his articles for Dragon magazine. :19 He wrote voluminous entries to Dragon magazine, using the Realms as a setting for his descriptions of magic items, monsters, and spells.
#DRAGON MAGAZINE 353 SERIES#
According to Greenwood, his players' thirst for detail pushed him to further develop the Forgotten Realms setting: "They want it to seem real, and work on 'honest jobs' and personal activities, until the whole thing into far more than a casual campaign." īeginning with the periodical's 30th issue in 1979, Greenwood published a series of short articles that detailed the setting in The Dragon magazine, the first of which was about a monster known as The Curst. He used the Realms as a setting for his campaigns, which centered arounds the fictional locales of Waterdeep and Shadowdale, locations that would figure prominently in his later writing. Greenwood discovered the Dungeons & Dragons game in 1975 and soon became a regular player.
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He imagined such worlds as being the source of humanity's myths and legends. Greenwood conceived of the Forgotten Realms as one world in a "multiverse" of parallel worlds which includes the Earth. He began writing stories about the Forgotten Realms as a child, starting in the mid 1960s they were his "dream space for swords and sorcery stories".
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